- Can a Joker be used in a pair in American Mah Jongg?
- No. Jokers cannot be used in pairs. A pair must be two real, matching tiles, with no exceptions. Jokers can only fill gaps in Pungs, Kongs and larger groups — which is why the pairs you already hold should decide which hand you play.
- What is the Charleston in Mah Jongg?
- The Charleston is the tile-passing ritual before play begins: three rounds of passing three tiles right, across and left, then an optional second Charleston. It is where most players give away their game without noticing, because they treat it as discarding rubbish rather than as an opening.
- What should you never pass in the Charleston?
- Three things. A matching pair, because passing one hands another player a free foundation and nothing but luck replaces a pair. Two tiles of the same suit in one pass, because that tells the receiver the suit is safe. And a Joker — there is no hand in any year where passing a Joker is correct.
- What does an exposure tell you about another player’s hand?
- One call reveals which suit she is in. Two calls usually reveal the hand itself. Three calls and you know her hand completely. That is why an exposed hand should delay its first call as long as possible — every silent turn is a turn of invisibility.
- When should you stop playing for the win?
- When the wall is under ten tiles and you are more than one tile from completing your hand, you are not winning. Switch to defence: hold everything dangerous and make sure nobody else wins either. Counting the Flowers helps — if six of the eight have appeared, the seventh is safe to throw.
- What is the difference between an X and a C hand on the card?
- X hands may be played exposed, meaning you can call tiles from the discards, but every call flips those tiles face up for the table to read. C hands must be played concealed, which is slower but invisible. Exposed is faster and louder; concealed is slower and unreadable.
- What is the order of passes in the Charleston?
- The first Charleston is three passes of three tiles each: right, then across, then left. It is not optional. The second Charleston reverses it — left, then across, then right — and it happens only if every player wants it; any one player can stop it. On the third pass of each Charleston you may pass blind, meaning you may take tiles you have just been handed and pass them on without looking at them, up to three. After the Charleston is finished there is one more optional exchange, the courtesy pass: up to three tiles with the player sitting across from you, and both of you have to agree on the number.
- Should you take the second Charleston?
- Take it when your hand is still unformed — no suit with a clear majority, or fewer than two pairs. Stop it when your hand has taken shape, because every further pass hands three more live tiles to three opponents who are also improving. The player who most wants a second Charleston is usually the player who is furthest behind, so the answer is rarely the same for everyone at the table.
- What is a blind pass in the Charleston?
- On the last pass of each Charleston you may move tiles you have just received straight into your outgoing pass without looking at them. It lets you keep your own tiles when you have nothing you want to give up. The cost is real: you are passing unknown tiles, so you may hand somebody exactly what they need, and you learn nothing about what is circulating.
- What does one exposure tell you?
- An exposure is what happens when a player calls a discard to complete a Pung, a Kong or, on hands that allow it, a Quint — the tiles go face up on the rack where everyone can see them. One exposure names the suit and usually the section of the card, which is enough to stop discarding freely into it. Two exposures normally narrow the field to a single hand, at which point the tiles they need are readable. Three and the hand is fully public. This is why the strongest players delay their first call as long as they can afford to.
- What should you do after an opponent exposes?
- Stop feeding the suit. Read the exposed tiles against the card, work out which hands remain consistent with them, and hold anything those hands need — particularly matching numbers in that suit, and Flowers or Dragons if the exposure points at a hand that uses them. If holding those tiles has stalled your own hand and the wall is getting short, you have already switched from playing to win to playing to not deal in, and that is usually the correct trade.
- Can you take a Joker out of an exposure?
- Yes. If a Joker is sitting in another player’s exposure and you hold the real tile it is standing in for, you may swap your tile for that Joker on your turn. It is one of the few ways to get a Joker after the deal, and it is routinely forgotten. It also means an exposure containing Jokers is less secure than it looks, and that an exposure made entirely of real tiles tells you the player is holding no Jokers for it.